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AI Insights · Timothy · April 2023

Top 5 Hybridcasual Games in Europe Q1 2023 Performance Review

Explore the performance trends of the top 5 hybridcasual games in Europe during Q1 2023, including weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games in Europe Q1 2023 Performance Review

In the first quarter of 2023, the top 5 hybridcasual games on the unified platform in Europe demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:

Stumble Guys from Scopely, Inc. saw a notable fluctuation in weekly revenue, starting at around $1M at the end of December and experiencing a dip to approximately $678K in early March. However, the game rebounded to about $904K by the end of March. Weekly downloads showed a downward trend from 839K in late December to 368K by the end of March. The game’s weekly active users also declined from 10.8M at the start of the quarter to 6.9M by the end.

Rush Royale: Tower Defense TD by MY.GAMES B.V. had a more stable performance. Weekly revenue started at $800K in late December, dipped to around $418K by mid-February, and then climbed back to approximately $621K by the end of March. Weekly downloads decreased from 187K in late December to 209K by the end of March. The game maintained a steady number of weekly active users, hovering around 1.2M throughout the quarter.

Triple Match 3D from Boombox Games LTD saw consistent weekly revenue, starting at $445K in late December and peaking at about $548K in early March, before slightly declining to $464K by the end of March. Weekly downloads remained relatively stable, fluctuating between 52K and 66K. The game’s weekly active users increased from 184K at the start of the quarter to 217K by the end of March.

Survivor!.io by HABBY experienced a decline in weekly revenue from $466K in late December to around $233K by the end of March. Weekly downloads also dropped from 257K at the beginning of the quarter to 124K by the end. The game’s weekly active users decreased from 1.4M to 963K over the same period.

Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd had a relatively stable performance in weekly revenue, starting at $188K in late December and increasing to about $264K by the end of March. Weekly downloads fluctuated, starting at 132K and ending at 149K. The game’s weekly active users saw a steady rise from 332K at the start of the quarter to 518K by the end.

These insights are based on data from Sensor Tower, and more detailed information can be found on their platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023